How to Play:

  • Left and right arrow keys to to walk.
  • Up arrow key to jump.
  • Down arrow key to activate invincibility after you've collected 3 flags.
  • 'P' to pause/unpause.
  • 'H' to hide/unhide background objects.
  • Collect small power up hearts to spawn flags.
  • Avoid enemies unless invincible.

About:

In a world with judgement and hostility, it can be tough sometimes to feel proud of yourself. But you deserve to feel proud. Find the strength within yourself to fight back against the dysphoria monsters, defend your home and prove that you belong here. You are here to stay.

Made for Rainbow Jam 2022.

Credits:

Team:

  • Mia Tidnam - Development, art
  • Becky Saunders - Production, UI, art
  • Francis Collas - Concept art

Music:

SFX:

Comments

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(+1)

I love this little mashup between the original Mario Bros and Pac Man, this works great! :D

(+1)

Thank you so much for your kind words! ^_^

(-1)

pride is good and all but the right feeling to have should be thankfulness for the work that activists made in the past that people can enjoy today, pride by itself is just self-destructive

(+1)

Hi! Thanks for your feedback. I understand where you're coming from, and I agree that it's important not just to have pride but also to learn about the history of LGBTQ+ activism and continue to fight for the rights of our community.

However, our goal for this was just to create a fun, light-hearted game which represents the trans experience in a more abstract light (whilst also following the themes of the game jam, which includes pride and celebrating identity.)

As a small team of LGBTQ+ game devs, we wanted to create a game about LGBTQ+ pride and gender euphoria. There is already a fair amount of media which focuses on LGBTQ+ pain, and whilst those pieces of media are important (especially educational and autobiographical pieces) we wanted to focus on LGBTQ+ joy.

I think it's perfectly fine for LGBTQ+ community members to create media about our experiences without the expectation of also having to teach audiences the entire cultural context behind and history of our struggles. Sometimes we just want to create something which feels good both for us to make and for audiences to experience.

I hope you understand where I'm coming from, and have a good day. :)

I hear you, thanks for your reply and congrats on the launch